﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Turrent
{
    public int turrentType;
    public float bulletShotSpeed;
    
    public Turrent(int type)
    {
        turrentType = type;
    }
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
